Phantom Blade Zero Weapons List: All 30 Weapons & Types
Every Phantom Blade Zero weapon by class: One-Handed, Dual-Wield, and Two-Handed blades, their weapon skills, boss drops, and how the two-weapon swap works.
Phantom Blade Zero has 30 primary weapons spread across three classes: One-Handed, Dual-Wield, and Two-Handed. Every weapon has its own moveset, its own weapon skill, and its own stamina bar. You equip two at a time and swap them mid-combo; the swap performs an automatic quick attack, so it is part of the offence rather than a menu decision.
This page catalogues the 26 weapons with confirmed names and movesets at launch, grouped by class, with acquisition notes and the boss drops worth chasing.

Start with Wooden Sanguine for parry practice, move to Jagged Steel for raw early damage, and keep one Two-Handed weapon for guard breaks. Boss drops are worth the detour: Scarlet Wraithblade, The Fanatic's Broken Blade, and Dread Axe all change how a fight plays.
How the weapon system works
| Rule | Detail |
|---|---|
| Equipped weapons | Two melee weapons |
| Swap | Mid-combat; performs an automatic quick attack |
| Swap cooldown | Per weapon; reduced by Masterful Flow |
| Stamina | Each weapon has its own bar |
| Upgrades | Materials such as Broadplate Metal and Solvent |
| Milestones | Passives at levels 5, 10, 15, and 25 |
| Classes | One-Handed, Dual-Wield, Two-Handed |
Because each weapon has a separate stamina bar, swapping is also a stamina reset. A common pattern is to spend one weapon's bar on pressure, swap for the automatic attack, then spend the second bar while the first recovers.
One-Handed weapons
One-Handed blades are the balanced class: fast recovery, reliable parries, moderate guard damage. They are the best choice for learning a boss.
| Weapon | Notes |
|---|---|
| Wooden Sanguine | Starter blade; precision parry focus; milestone passives reward perfect defence |
| Sanguine | Upgraded baseline; familiar moveset with better numbers |
| Jagged Steel | Early damage pick; rough edges, strong stagger |
| Wild Oriole Sword | Agile slant; good for hit-and-run |
| The Fanatic's Broken Blade | Hua Qianxiao drop; aggressive counter-hit moveset |
| The Fanatic's Drunken Sword | Unpredictable strings; rewards last-second dodges and heavy counters |
| Tianxuan Bronze Sword | Balanced sect blade |
| Soft Snake Sword | Functions as both sword and whip; extended range |
| Freezing Chaos | Ice-themed blade; crowd control slant |
| Aureate | Late-game ornate sword |
Dual-Wield weapons
Dual-Wield trades a little reach for speed and multi-hit pressure. The class is strongest against enemies with a slow guard reset.
| Weapon | Notes |
|---|---|
| Sanguine Twin | Baseline paired blades; fast chains |
| Fiend Saws | Aggressive saw blades; heavy chip damage |
| White Serpent and Crimson Viper | Paired elemental blades; strong combo pressure |
| Parting Hooks | Hooked blades; good at catching sidesteps |
| Sundering Dual Axes | Heavy dual axes; high guard damage for the class |
| Baishan Stormswords | Storm-themed paired swords |
| Seamless Death | Heavy attack throws chakrams; the class's ranged option |
| The Lady's Fan | Fan-blade hybrid; wide arcs |
Two-Handed weapons
Two-Handed weapons are the guard-break class. They are slower, but a single heavy attack can open an enemy that a One-Handed blade would chip for ten seconds.
| Weapon | Notes |
|---|---|
| Sanguine Reach | Long-reach baseline; good spacing tool |
| Scarlet Wraithblade | Hua drop; explosion damage and Sha-Chi drain at Lv10 |
| Outlaw Warblade | Bandit blade; strong overhead |
| Armybreaker | Anti-armour greatsword |
| Juggernaut | Builds a charge on every parry; full charge turns red and unleashes a sweeping cleave |
| Whiteshadow | Pale blade; balanced heavy |
| Crescent Blade | Wide crescent arcs; good crowd clear |
| Bonesaw | Brutal saw edge; heavy stagger |
Boss-drop weapons
| Boss | Weapon | Why it matters |
|---|---|---|
| Hua | Scarlet Wraithblade | Two-Handed with Hidden Thorns at Lv10 |
| Hua Qianxiao | The Fanatic's Broken Blade | Aggressive One-Handed counter weapon |
The other boss drops are Phantom Edges, not primary weapons: Peng Meng gives the Dread Axe, Dusk gives the Puppeteer's Bell, and Wan Jun gives the Bashpole. See the Phantom Edges guide for those.
Upgrade milestones that matter
Weapons gain passive effects at set levels. The exact passives differ by weapon; these are the ones that change a fight:
- Wooden Sanguine Lv5 — Back to Basics: parries drain more enemy Sha-Chi.
- Wooden Sanguine Lv10 — Falling Petal Strike Lv1: more damage against Guard-Broken enemies.
- Wooden Sanguine Lv15 — A Light Touch: Perfect Dodge restores Sha-Chi.
- Wooden Sanguine Lv25 — Basic Forms: the blade glows after Square or Triangle; a timed matching input triggers the Perfect Combo.
- Scarlet Wraithblade Lv10 — Hidden Thorns: adds explosion damage and drains enemy Sha-Chi.
Upgrade materials are limited early. Take one weapon to level 10 before spreading resources across three; the milestone passive is usually worth more than a small damage increase on a backup.
Which class should you use?
| Playstyle | Class | Why |
|---|---|---|
| Learning bosses | One-Handed | Fast recovery, clean parry timing |
| Pressure and status | Dual-Wield | Multi-hit chains, elemental pairs |
| Guard breaks and crowds | Two-Handed | High stagger, wide arcs |
| Hybrid | One-Handed + Two-Handed | Fast neutral, heavy punish |
| Ranged poke | Dual-Wield (Seamless Death) | Chakram heavy attack |
The best weapons page ranks individual picks by role, and the best builds page pairs them with Phantom Edges and skills.
FAQ
How many weapons are in Phantom Blade Zero?
30 primary weapons across three classes. This page lists the 26 with confirmed names and movesets at launch.
Can you use two weapons at once?
Yes. You equip two melee weapons and swap mid-combat. The swap performs an automatic quick attack and each weapon has its own stamina bar.
What is the best weapon class?
One-Handed for learning, Two-Handed for guard breaks, Dual-Wield for pressure. There is no single best class; the fight and your parry comfort decide.
Do weapons have unique skills?
Yes. Every weapon has its own weapon skill and milestone passives, so two blades in the same class do not play identically.
Where do you upgrade weapons?
At bells, using materials such as Broadplate Metal and Solvent. The upgrade menu also shows the next milestone passive.
Where to go next
Sources and further reading
Official reference: Phantom Blade Zero — S-GAME's official game site.
More Phantom Blade Zero Guides
Beat Hua, the Deadly Betrothed: white-lotus trap reads, teleport punishes, and how to claim the Scarlet Wraithblade at the Sha-Chi summit.
Beat Hua Qianxiao at Pangzhen Bridge: break the Bubble Shield, dodge the flying swords, survive Bladefall, and earn the Fanatic Broken Blade.
Beat Mu Xiaokui in Phantom Blade Zero: the rapier phase, the Queen of Iron and Jade unarmed phase, add control, and the punish windows that win the fight.
Beat Peng Meng in Phantom Blade Zero: every axe attack read, the safe spot behind the Axemaster, and how to claim the Dread Axe Phantom Edge.
Survive The Hunt in Phantom Blade Zero: the cramped carriage fight, kusarigama parry timing, the half-health cutscene, and the harder Sixfold Scythe rematch.
Beat Zuo Shang in the Phantom Blade Zero prologue: read the blue and red flashes, punish both phases, and learn the parry timing that carries forward.
How Phantom Blade Zero's endings work, the perfect ending checklist, the four Acolyte masks, Crystal Puppet Eyes, Long Pillars, and the point of no return.
Every Phantom Blade Zero region in order, what each map hides, how bell checkpoints and fast travel work, and the optional areas that gate the perfect ending.
